Town: Wæm Kz-21d Muh

Wæm Kz-21d Muh

Wæm Kz-21d Muh
Example Constructi architecture.
StateFederation of Alveria
ProvenceMækyitjĭesǐzbăkhka District
Sub ProvenceVebokhid Parish
RegionEwf Laz Heathland
Founded832
Community LeaderAdministrator Da̋chīs Joīkīkī 'Icemewllo Trigress' Ré̄ Yāb Mboú̄̌ Shepí
Area4 km2 (1 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation1954 m (6410 ft)
Average Yearly Precipitation216 cm/y (85 in/y)
Population1033
Population Density258 people per km2 (1033 people per mi2)
Town AuraNecromancy
Naming
Native nameWæm Kz-21d Muh
Pronunciation/ˈhɪkɨ/ /muh/
Direct Translation[neat; fine (okay)] [baby]
Translation[Not Yet Translated]

Wæm Kz-21d Muh (/ˈhɪkɨ/ /muh/ [neat; fine (okay)] [baby]) is a subtropical Town located in Vebokhid Parish, Mækyitjĭesǐzbăkhka District, within the Federation of Alveria.

The name Wæm Kz-21d Muh is derived from the Constructi language, as Wæm Kz-21d Muh was founded by Trîgfega Trtêbê, who was culturaly Constructi.

Climate

Wæm Kz-21d Muh has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cool 11°C (51°F). Wæm Kz-21d Muh receives an average of 216 cm/y (85 in/y) of precipitation, most of which comes in the form of rain during the fall. Wæm Kz-21d Muh covers an area of nearly 4 km2 (1 mi2), and an average elevation of 1954 m (6410 ft) above sea level.

Overview

Wæm Kz-21d Muh was founded durring the early 9th century, by Trîgfega Trtêbê. The establishment of Wæm Kz-21d Muh was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Trîgfega Trtêbê struck deals with nearby nations and communities to establish Wæm Kz-21d Muh as a prison colony.

Wæm Kz-21d Muh was built using the conventions of Constructi durring the early 9th century. Naturaly, all settlmentss have their own look to them, and Wæm Kz-21d Muh is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Wæm Kz-21d Muh is buildings have been located at convienant points along the pond Wæm Kz-21d Muh was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the restrictive baked earthen streets flow where they are able to be made rather than folowing the most convienant paths. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. Wæm Kz-21d Muh's timber-based walls has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Looking around Wæm Kz-21d Muh you immediately realise that the locals are looking back at you. All of them. Everywhere you look somone is staring back at you analytically, looking over every inch of you, your gear, and your companions. As you get close to people, their hands move closer to their belt knife, or dagger. You may want to watch where you go and what you say...

Civic Infrastructure

Wæm Kz-21d Muh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wæm Kz-21d Muh.

Wæm Kz-21d Muh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wæm Kz-21d Muh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wæm Kz-21d Muh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wæm Kz-21d Muh's public wards, blessings, and other arcane systems.

Wæm Kz-21d Muh possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Wæm Kz-21d Muh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Wæm Kz-21d Muh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

The locals have cut a deal with some unspeakable entity, trading some form of tribute (benign of horrific) in exchange for the being’s forbearance or assistance. Outsiders may be ignorant of the bargain, or they may know that the community is in thrall but be too fearful of its master to take action against them. The creature likely serves as a protector as well as a tyrant, so the locals may be content with the deal even if it doesn’t offer any further inducement or aid.

Wæm Kz-21d Muh's town hall was built using a different architectural style from the rest of the town. The style used is best known for its functional shapes, abstract shapes used sparingly for decor, simple color schemes, holistic design, and basic industrial materials. Its simple designs were created to be beautiful, functional, and mass-producible. The style used little to no embellishment or ornamentation, instead drawing attention to the streamlined design, such as flat roofs to create a simple, geometric look. The simplicity masks the style's nearly sinister functionality, as every last feature is designed to guide the people living in the building in how to make the most efficient use of the structure.

In Wæm Kz-21d Muh rainbows form quite often above the Town.

The Spider, Skull (Tiny) near Wæm Kz-21d Muh are known to be quite timid.

Wæm Kz-21d Muh's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves reenactments to channel Conjuration energies of tier 3 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4162 m2
    • Cattle and Similar Creatures: 258
    • Poultry: 3099
    • Swine: 206
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 103

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 3
  • Gunsmiths: 2
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Soap and Tallow Workers: 3
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 2

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1

Service workers

  • Bakers: 5
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 3
  • Housemaids: 4
  • House Stewards: 3
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 12
  • Monks, Monastic: 3
  • Monks, Civic: 2
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 2
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 2
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

309 of Wæm Kz-21d Muh's population work within a Foundational Occupation.

694 of Wæm Kz-21d Muh's population do not work in a formal occupation, but do contribute to the local economy. 30 (3%) are noncontributers.

Points of Interest

The center of Wæm Kz-21d Muh's town square was built around an ancient standing stone.

POI

History

The the a cube of Necromancy, an a cube imbued with notable amounts of Necromancy energies was created near Wæm Kof Yǐmǐ by in time immemorial, reportedly some time during the late 2nd century.

History